"Dishonored 1" Stealth Done Right
I have not played a refreshing stealth game in quite some time. To be honest, it oftentimes takes too much work, and the dopamine rush you get from running madly swinging swords and swigging potions is infinitely more fun, but what if stealth was just as fun? From whatever the stealth system in the Elder Scrolls series is, to Aragami , to even Payday 2 , oftentimes stealth was half baked and simply lacked the variety to be enjoyable for long periods of time. Don't get me wrong. I'm not saying Dishonored doesn't magically fix this issue, there most definitely needs to be more variety in playing stealth, and especially by the end of the base game where an assault on the lighthouse is done, I had pretty much given up on my low-chaos playthrough and just started shooting any and all soldiers that came my way. But the reality is, that took an extremely long time, and after taking my time with the two DLC, The Knife of Dunwall and The Brigm...